At least our DD got it with it's dying torps. Unfortunately, despite me hitting it with 2 good salvos for almost 8K I couldn't finish the enemy T8 DD before it got torps off and took out our DD in A. All other ships peeled off and convoyed to C leaving us alone on the left flank (typical in BB heavy matches - they all group up because they are afraid ). A real BB slugfest with the teams as follows.Īt the start I went to the A cap in support of our T6 DD who went there. This game was on the map Neighbors and it was Domination mode. The AA is fantastic on the ship and the armor is surprisingly good. The ONLY draw back to high damage without citadel hits is it allows the enemy to heal back more of it's HP. 20K is 20K with or without a citadel hit. I will take the raw damage the Hood dishes out any day. I could care less if I get citadels or not (always cool when you do obviously but not a big deal if none). Volleys of 10-20K+ without citadels are common. You also get a ton of regular pen damage on other BB's with Hood. Yes, you don't get as many citadel hits on BB's as you do with the bigger 15", 16", and 18" guns but you do get them and against DD and CL the Hood's 14's with the special fused AP rounds just wreck them. Honestly, I have NO CLUE what the people who complain about it being a poor ship with under performing guns are talking about? It is a monster. Hood has been everything and then some of what I wanted and hoped for with it when 1st starting the game. Have broken my WOWS personal high score yet again and by some 9K. Hood's turn was just up (I start with my lowest tier's and work to the highest). Just running through my ships in port for their daily bonuses (man does it take a while to try and play each ship daily with 19 of them). Slot 5 = Concealment System Modification 1ġpt = Priority Target (let's you know when you are targeted and by how many)ġpt = Incoming Fire Alert (let's you know when a ship targeting you shoots)Ģpt = Expert Marksman (reduces the time for turrets turning)ģpt = Basic Fire Training (improvements to secondary guns and AA)Ĥpt = Advanced Fire Training (improvements to secondary guns and AA) Slot 3 = Damage Control System Modification 1 Secondary Gun Rate Of Fire(ROF)/Reload(RL):ġ27MM = 11.11 shots per min ROF / 5.4 seconds RL ( dual purpose )ġ40MM = 8.33 shots per min ROF / 7.2 seconds RLġ27MM = High Explosive(HE) ( dual purpose )Īnti Aircraft Defense(AA): ( Assorted caliber and types ) Rate Of Fire(ROF)/Reload(RL): 2 shots per min ROF / 30 seconds RL Main Armament: 5X2 410MM ( 2 turrets front/3 rear ) So without further ado, the IJN T8 BB Amagi.Īrmor: 6-458MM / 45% Torpedo Damage Reduction Purchased the permanent camo for it and transferred my Nagato Capt to it as well. Info, port shots, and 1st game results below. I want to get to the IJN T10 BB Yamato however so I have to go through the lower ships to get there. Only time will tell if Amagi is decent or typical IJN rubbish (IMO)? I just have not really liked any of the IJN ships I have played so far other than Maybe Fuso (T6 BB), Kuma (T4 CL), and Furutaka (T5 CA). Guns are typical IJN and go all over the place and when they do hit don't seem to do much. Not overly impressed with it despite a decent 1st outing (93K and 4 kills). I actually have played the 1st game in it and frankly it feel like Nagato with 1 extra turret and 2 guns. I had to play a bunch of games in other ships and convert XP to Free XP as well to fully upgrade Amagi. I used about 20K worth as I just couldn't take more Nagato. I ended up doing something I am generally loathe to do and that is I used some Free XP to finish off the grind. Everyone says the Amagi is 10X's better but only time will tell. Everyone talks about the fantastic guns it has and IMO they suck. I really do not like the T7 Nagato truth be told. I decided today to finish the grind to the IJN T8 BB Amagi.
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